- Edit (TBD)
Description
A little rough but a good climb with very good rock in places and an awesome little summit to end on! Most of this climb is 5.9. Loose rock is, however, a concern.
P1: Face climb past two bolts (crux 5.10c) to a broken horizontal ledge, watch for loose rock. Step left and pull an overhang past a pin to a bolt (5.8+). To minimize rope drag on the second pitch it is probably a good idea to set a belay anchor here.
P2: Climb a stellar finger crack above the belay (5.9+) then trend right past a couple bolts, WATCH FOR LOOSE ROCK. From the last bolt continue straight up leaving a left facing corner to the right and past a pin to a final small headwall. Climb past a final bolt to the top of the headwall and small summit (5.9) This lies ABOVE and behind the Diving Board (rock at the top of High Dive). Chain anchors at the top.
Location
Start on top of the block/ledge at the top of the Atlantis or Lord of the Long Arms routes. Look for two bolts on a face just left of the High Dive route and its nailed pins.
On descent it may be possible to do a double rope rap off the top to the base of the climb but it is probably best to rap over to the top of High Dive (40ft) and use the rap route there to minimize the chance of getting a rope stuck or causing rockfall onto yourself when the rope is pulled. From the top of High Dive two 80ft raps bring you to the base of Glass Ocean.
Protection
Standard trad rack. Mixed fixed pro and gear. Fixed chain anchors at the top.
Routes in Glass Ocean and Environs
- 5Get the Net5.10cTrad